Sup guys?
I built Prossh. For those of you unfamiliar with him, he's what is called "Jund," which is Red, Green, Black. Making for some very interesting combinations in terms of creatures and other spells you can run.
This deck, as with all my other decks, is super budget. Nothing is more discouraging than seeing someone doing a "deck tech," and then all they have is $100+ cards and lands. Yeah, those cards are great, and yes they do nice things, but do you really need them? Especially in a format that's supposed to be super casual and open to all? It's kind of like standard, people spend all their money on a bull shit mana base.
Me? I just use basic lands and some readily available non-basics.
Does that mean you should not spend money on your commander deck?
I'd say no, I mean, I spend $30 on the pre-made, break it down and make my own additions to it. My most expensive deck I have is my Naya deck which probably sits around about $100+, but even then most of the stuff in it I either had laying around, or traded for it.
Maybe I'm getting off track? I don't know, I just think that those cards just make you lazy and I find that commander's a more creative format than any thing else, I enjoy working around not having dual lands that don't come in tapped.
Anyway, here's the meat and potatoes of my deck:
Commanders (3):
- Prossh, Skyraider of Kher
- Sek'kaur, Deathkeeper
- Shattergang Brothers
Creatures (32):
- Golgari Guildmage
- Eyeless Watcher
- Avenger of Zendikar*
- Seed Guardian*
- Greenwarden of Murasa
- Erbos, God of the Dead
- It that Betrays
- Ghor-Clan Rampager
- Zulaport Cutthroat
- Mogis's Marauder
- Birth Hulk
- Pelakka Wurm
- Pawn of Ulamog
- Brood Monitor
- Brood Butcher
- Fell Shepherd
- Wolfbriar Elemental
- Abyssal Gatekeeper
- Phyrexian Rager
- Kheru Bloodsucker
- Endrek Sahr, Master Breeder
- Catacomb Sifter
- Sakura-Tribe Elder
- Charnelhoard Wurm
- Sprouting Thrinax
- Smothering Abomination
- Stalking Vengeance
- Acidic Slime
- Fallen Angel
- Deathbringer Thoctar
- Mogis, God of Slaughter
Planeswalkers* (1):
Artifacts and Enchantments (15):
- Nissa, voice of Zendikar*
Artifacts and Enchantments (15):
- Sol Ring
- Obelisk of Jund
- Lightning Greaves
- Gruul Keyrune
- Wayfarer's Bauble
- Whip of Erebos
- Rakdos Cluestone
- Khalni Heart Expedition
- Vampiric Rites
- Fecundity
- From Beyond
- Primal Vigor
- Fires of Yavimaya*
- Untamed Hunger*
- Bonds of Mortality*
Sorceries and Instants (19):
- Read the Bones
- Rise from the Grave
- Spoils of Victory
- Tempt with Vengeance
- Sign in Blood
- Decimate
- Flesh/Blood
- Mass Mutiny
- Nissa's Renewal
- Call the Scions
- Trangress the Mind
- Grip of Desolation
- Grull Charm
- Hero's Downfall
- Altar's Reap
- Reincarnation
- Grave Birthing
- Signal the Clans*
- Oblivion Strike*
Lands (32):
- Llanowar Reborn
- Kher Keep
- Blood Crypt
- Golgari guildgate
- Savage Lands
- Timber Gorge (Foil'd)*
- Llanowar Wastes
- Smoldering Marsh
- Golgari Rot Farm
- Evoling Wilds
- Rocky Tar Pit
- Dragonskull Smummit
- Vivid Grove
- Command Tower
- Temple of Malice
- Rakdos Guildgate
- 6 Swamps (Foil'd)
- 5 Mountains
- 5 Forests
There go, that's my Prossh deck, it's not anything fancy, but it's a fun deck. I played it last night and had some fun, more so than I should have probably had. Did I win? No, I kind of just wiffed the whole time, but I re-vamped the deck a bit and made it what you see right now. I look forward to using this deck again, and I'll let you know how it works.
Oh yeah, I'm starting a new hashtag, I'm leaning towards #brokeasscommander, or #thelaziestcommander, what do you guys think?
*The cards with the stars next to them are new additions to the deck. I took some stuff out, but added to it. Some of these cards are from the new set that make me excited like Bonds of Mortality, it says "Pay a forest and creatures your opponents control lose hexproof and indestructible. Draw a card." So it's not great, but in Commander it's kind of relevant. Oblivion Strike is a black exile creature spell with Devoid, which is kind of awesome. Signal the Clans is a random tutor of creatures. Untamed hunger gives stuff menace and +2-+1 and Fires of Yavimaya should have been in this deck from the beginning. Anyway, some of these new additions have been play tested, some not. I can't wait to try them out though.
*The cards with the stars next to them are new additions to the deck. I took some stuff out, but added to it. Some of these cards are from the new set that make me excited like Bonds of Mortality, it says "Pay a forest and creatures your opponents control lose hexproof and indestructible. Draw a card." So it's not great, but in Commander it's kind of relevant. Oblivion Strike is a black exile creature spell with Devoid, which is kind of awesome. Signal the Clans is a random tutor of creatures. Untamed hunger gives stuff menace and +2-+1 and Fires of Yavimaya should have been in this deck from the beginning. Anyway, some of these new additions have been play tested, some not. I can't wait to try them out though.