Friday, January 15, 2016

Prossh Sac Engine *Updated*


Sup guys?

I built Prossh. For those of you unfamiliar with him, he's what is called "Jund," which is Red, Green, Black. Making for some very interesting combinations in terms of creatures and other spells you can run.

This deck, as with all my other decks, is super budget. Nothing is more discouraging than seeing someone doing a "deck tech," and then all they have is $100+ cards and lands. Yeah, those cards are great, and yes they do nice things, but do you really need them? Especially in a format that's supposed to be super casual and open to all? It's kind of like standard, people spend all their money on a bull shit mana base.

Me? I just use basic lands and some readily available non-basics.

Does that mean you should not spend money on your commander deck?

I'd say no, I mean, I spend $30 on the pre-made, break it down and make my own additions to it. My most expensive deck I have is my Naya deck which probably sits around about $100+, but even then most of the stuff in it I either had laying around, or traded for it.

Maybe I'm getting off track? I don't know, I just think that those cards just make you lazy and I find that commander's a more creative format than any thing else, I enjoy working around not having dual lands that don't come in tapped.

Anyway, here's the meat and potatoes of my deck:

Commanders (3):


  • Prossh, Skyraider of Kher
  • Sek'kaur, Deathkeeper
  • Shattergang Brothers



Creatures (32):


  • Golgari Guildmage
  • Eyeless Watcher
  • Avenger of Zendikar*
  • Seed Guardian*
  • Greenwarden of Murasa
  • Erbos, God of the Dead
  • It that Betrays
  • Ghor-Clan Rampager
  • Zulaport Cutthroat
  • Mogis's Marauder
  • Birth Hulk
  • Pelakka Wurm
  • Pawn of Ulamog
  • Brood Monitor
  • Brood Butcher
  • Fell Shepherd
  • Wolfbriar Elemental
  • Abyssal Gatekeeper
  • Phyrexian Rager
  • Kheru Bloodsucker
  • Endrek Sahr, Master Breeder
  • Catacomb Sifter
  • Sakura-Tribe Elder
  • Charnelhoard Wurm
  • Sprouting Thrinax
  • Smothering Abomination
  • Stalking Vengeance
  • Acidic Slime
  • Fallen Angel
  • Deathbringer Thoctar
  • Mogis, God of Slaughter
Planeswalkers* (1):


  • Nissa, voice of Zendikar*


Artifacts and Enchantments (15):

  • Sol Ring
  • Obelisk of Jund
  • Lightning Greaves
  • Gruul Keyrune
  • Wayfarer's Bauble
  • Whip of Erebos
  • Rakdos Cluestone
  • Khalni Heart Expedition
  • Vampiric Rites
  • Fecundity
  • From Beyond
  • Primal Vigor
  • Fires of Yavimaya*
  • Untamed Hunger*
  • Bonds of Mortality*
Sorceries and Instants (19):
  • Read the Bones
  • Rise from the Grave
  • Spoils of Victory
  • Tempt with Vengeance
  • Sign in Blood
  • Decimate
  • Flesh/Blood
  • Mass Mutiny
  • Nissa's Renewal
  • Call the Scions
  • Trangress the Mind
  • Grip of Desolation
  • Grull Charm
  • Hero's Downfall
  • Altar's Reap
  • Reincarnation
  • Grave Birthing
  • Signal the Clans*
  • Oblivion Strike*
Lands (32):

  • Llanowar Reborn
  • Kher Keep
  • Blood Crypt
  • Golgari guildgate
  • Savage Lands
  • Timber Gorge (Foil'd)*
  • Llanowar Wastes
  • Smoldering Marsh
  • Golgari Rot Farm
  • Evoling Wilds
  • Rocky Tar Pit
  • Dragonskull Smummit
  • Vivid Grove
  • Command Tower
  • Temple of Malice
  • Rakdos Guildgate
  • 6 Swamps (Foil'd)
  • 5 Mountains
  • 5 Forests
There go, that's my Prossh deck, it's not anything fancy, but it's a fun deck. I played it last night and had some fun, more so than I should have probably had. Did I win? No, I kind of just wiffed the whole time, but I re-vamped the deck a bit and made it what you see right now. I look forward to using this deck again, and I'll let you know how it works.

Oh yeah, I'm starting a new hashtag, I'm leaning towards #brokeasscommander, or #thelaziestcommander, what do you guys think?

*The cards with the stars next to them are new additions to the deck. I took some stuff out, but added to it. Some of these cards are from the new set that make me excited like Bonds of Mortality, it says "Pay a forest and creatures your opponents control lose hexproof and indestructible. Draw a card." So it's not great, but in Commander it's kind of relevant. Oblivion Strike is a black exile creature spell with Devoid, which is kind of awesome. Signal the Clans is a random tutor of creatures. Untamed hunger gives stuff menace and +2-+1 and Fires of Yavimaya should have been in this deck from the beginning. Anyway, some of these new additions have been play tested, some not. I can't wait to try them out though.

Tuesday, January 5, 2016

Wade into Giants *Update*


Okay, so I did something a little crazy with my 2015 Commander deck, Wade into Battle. Mostly, I cut out a bunch of cards that just were not jiving with the deck, and then I added a bunch of goodies to it, mostly more Giants. The deck's not 100% giant tribal, but it's definitely the bulk of the deck.

Let's break down the deck starting with my commander, Kalemne, Disciple of Iroas. She is a 3/3 giant solider with Vigilance and Double Strike, so she is super nasty for two colorless and one red and white. What's more, each time you cast a creature spell with a converted mana cost of five or greater, she gets an experience counter that gives her +1/+1 counters. She gets out of hand, real quick.

Just to give you an idea of how this deck works, let me relate my most recent experience playing it. I some how drew into a perfect combo in managing to get both Urza's Incubator naming Giants and Stinkdrinker Daredevil on the field. I got Stinkdrinker came out turn three, by turn four I played Urza's Incubator, and then turn five I had my commander out with a full board of giants, made her a 5/5 with Kalemne's Captain and Inferno Titan out on the field. Mind you that's only happened once, but it was still awesome to actually make that kind of play.

Here's the deck:

Commander: Kalemne, Disciple of Iroas.

Ain't she purrty?
Creatures (Mostly Giants):

  • Stinkdrinker Daredevil
  • Iroas, god of Victory*
  • Anya, Merciless Angel
  • Victory's Herald
  • Custodi Squire*
  • Sandstone Oracle
  • Taurean Mauler
  • Hunted Dragon
  • Mirror Entity
  • Magus of the Wheel
  • Captain of the Watch
  • Boonweaver Giant
  • Borderland Behemoth
  • Inferno Titan
  • Quarry Colossus
  • Sentinel of Eternal Watch
  • Bearer of the Heavens
  • Hammerfist Giant
  • Angel of Serenity
  • Jareth, Leonine Titan
  • Pharagax Giant*
  • Hamleteback Goliath
  • Desolation Giant
  • Warchief Giant
  • Sun Titan
  • Magma Giant
  • Hundred-Handed One
  • Stoneshock Giant
  • Council Guardian
  • Kalemne's Captain
  • Sunrise Sovereign
  • Brion Stoutarm
  • Fleshpulper Giant
Spells:

  • Fiery Confluence
  • Plannar Outburst
  • Erase
  • Riot Control
  • Fate Forgotten
  • Revoke Existence*
  • Swords to Plowshares*
  • End Hostilities*
  • Shattering Blow
Enchantments/Artifacts/Equipment:

  • Warstorm Surge
  • Urza's Incubator
  • Akroma's Memorial
  • Worn Powerstone
  • Boros Cluestone
  • Boros Signet
  • Fellwar Stone
  • Darksteel Ingot
  • Sol Ring
  • Coldsteel Heart
  • Hedron Archive*
  • Sword of Vengeance
  • Blade of Selves
  • Deathrender
  • Loxodon Warhammer
  • Madcap Skills*
  • Hero's Blade*
  • Awaken the Ancient*
  • Quarantine Field*
  • Hammer of Purphoros*
  • Battle Mastery*

Planeswalker:

  • Elspeth, Sun's Champion

Lands:

  • 14 Plains
  • 14 Mountains
  • Evolving Wilds
  • Wind-Scared Crag
  • Command Tower
  • Boros Garrison
  • Ancient Amphitheater
  • Boros Guild Gate
  • Temple of Triumph*
There you have it, my weird, mostly giant tribal Commander deck. My experience is that this deck seems to do better in a one way match more so then it does in a multi-player game, and if that really is the case I'll just take out the Myriad cards and replace them with more white removal spells like the kind in my Naya deck.

I really want to know what you all think of my decks, so please go ahead and comment bellow, or even share this post with a friend it may spark an idea in their head and help them make a new weird deck like this.

Thanks for reading.

*Update on this deck: So I got tired of this deck sucking so I did some tweeking and added a bunch of new stuff. Everything new has an asterisk next to it. Best addition to the deck so far has been Madcap skills, it's particularly nasty when you attach that to my commander, or bring it back from the graveyard with Sun Titan (Both totally happened the last time I played this deck). I also added in a bunch of support cards and more useful removal. I also found it helps to actually shuffle my deck so that I don't end up with games where I draw only two lands, or say, only plains. Yeah, those games sucked and made me not want to play this deck, but now it's a bit different. Also, adding Elspeth to deck seems kind of weird, but it does kind of jive with my solider sub-theme.