Okay, so I did something a little crazy with my 2015 Commander deck, Wade into Battle. Mostly, I cut out a bunch of cards that just were not jiving with the deck, and then I added a bunch of goodies to it, mostly more Giants. The deck's not 100% giant tribal, but it's definitely the bulk of the deck.
Let's break down the deck starting with my commander, Kalemne, Disciple of Iroas. She is a 3/3 giant solider with Vigilance and Double Strike, so she is super nasty for two colorless and one red and white. What's more, each time you cast a creature spell with a converted mana cost of five or greater, she gets an experience counter that gives her +1/+1 counters. She gets out of hand, real quick.
Just to give you an idea of how this deck works, let me relate my most recent experience playing it. I some how drew into a perfect combo in managing to get both Urza's Incubator naming Giants and Stinkdrinker Daredevil on the field. I got Stinkdrinker came out turn three, by turn four I played Urza's Incubator, and then turn five I had my commander out with a full board of giants, made her a 5/5 with Kalemne's Captain and Inferno Titan out on the field. Mind you that's only happened once, but it was still awesome to actually make that kind of play.
Here's the deck:
Commander: Kalemne, Disciple of Iroas.
![]() |
Ain't she purrty? |
- Stinkdrinker Daredevil
- Iroas, god of Victory*
- Anya, Merciless Angel
- Victory's Herald
- Custodi Squire*
- Sandstone Oracle
- Taurean Mauler
- Hunted Dragon
- Mirror Entity
- Magus of the Wheel
- Captain of the Watch
- Boonweaver Giant
- Borderland Behemoth
- Inferno Titan
- Quarry Colossus
- Sentinel of Eternal Watch
- Bearer of the Heavens
- Hammerfist Giant
- Angel of Serenity
- Jareth, Leonine Titan
- Pharagax Giant*
- Hamleteback Goliath
- Desolation Giant
- Warchief Giant
- Sun Titan
- Magma Giant
- Hundred-Handed One
- Stoneshock Giant
- Council Guardian
- Kalemne's Captain
- Sunrise Sovereign
- Brion Stoutarm
- Fleshpulper Giant
Spells:
- Fiery Confluence
- Plannar Outburst
- Erase
- Riot Control
- Fate Forgotten
- Revoke Existence*
- Swords to Plowshares*
- End Hostilities*
- Shattering Blow
Enchantments/Artifacts/Equipment:
- Warstorm Surge
- Urza's Incubator
- Akroma's Memorial
- Worn Powerstone
- Boros Cluestone
- Boros Signet
- Fellwar Stone
- Darksteel Ingot
- Sol Ring
- Coldsteel Heart
- Hedron Archive*
- Sword of Vengeance
- Blade of Selves
- Deathrender
- Loxodon Warhammer
- Madcap Skills*
- Hero's Blade*
- Awaken the Ancient*
- Quarantine Field*
- Hammer of Purphoros*
- Battle Mastery*
Planeswalker:
- Elspeth, Sun's Champion
Lands:
- 14 Plains
- 14 Mountains
- Evolving Wilds
- Wind-Scared Crag
- Command Tower
- Boros Garrison
- Ancient Amphitheater
- Boros Guild Gate
- Temple of Triumph*
There you have it, my weird, mostly giant tribal Commander deck. My experience is that this deck seems to do better in a one way match more so then it does in a multi-player game, and if that really is the case I'll just take out the Myriad cards and replace them with more white removal spells like the kind in my Naya deck.
I really want to know what you all think of my decks, so please go ahead and comment bellow, or even share this post with a friend it may spark an idea in their head and help them make a new weird deck like this.
Thanks for reading.
No comments:
Post a Comment